Offers an introduction to the fundamentals of modeling, applying materials and maps, applying realistic lighting, and effectively integrating animation. This book also focuses on interior scenes, introducing 3ds max modeling techniques for radiosity and efficiency; approaches to materials and mapping; and the software's animation controllers.
For the new user or seasoned pro, authorized trainer Boardman explains the latest version of the most popular 3d program. Following the exercises and tutorials in the book, readers will discover the new features of 3ds max X that make it even more powerful and easier to use. Coverage includes freeform lighting, animating in world space, adding realistic dynamics with reactor, and video post-production.