Abserdia is a work of psychological absurdist fiction with philosophical depth, and the opening novel in The Absurds series.
Caleb tells his own story, but he can't fully trust it. His memory slips, scenes repeat with small changes, and time refuses to stay in order. He isn't trying to deceive the reader-he's trying to understand himself while his mind and body quietly work against him. What he remembers one moment collapses the next.
Addiction, dissociation, and violence appear not as confessions or cautions, but as lived experiences-things that happen before they can be explained. Caleb feels first, thinks second, and often realizes too late that the story he's telling may already be wrong. The body reacts. The mind follows. Meaning lags behind both.
As his perception fractures, certain images return again and again: familiar rooms that feel altered, figures that appear across dreams and waking life, and the persistent presence of the "King of Dreams," a shadowy witness who seems less interested in guiding Caleb than in watching him search. Whether this presence is real, imagined, or something in between is never settled.
It does not offer clarity or redemption. It stays close to the human experience of confusion-of wanting coherence in a world that won't provide it. As the first novel in The Absurds, it introduces a series concerned not with answers, but with how people continue living, loving, and destroying themselves while never fully understanding why.
This is a story about consciousness trying to narrate itself-and failing, honestly.